The History of Computing in Learning and Education Mission: To preserve and interpret documents, artifacts and stories relating to the history of computing in learning and education; to make them accessible and usable by educational and computer leaders, historians, practitioners and the public.
- the Writing Competition -We want you to participate
Education transformed between 1960 and 1990. Computers entered classrooms and our lives. What had to be learned, and how it was learned, changed for the educators and the students of all ages. Careers were risked as the early advocates of incorporating technology and education fought convention and ignorance. These pioneers frequently began their endeavors alone, eventually meeting up with others to find new ways and subjects to teach. Unfortunately, few of the pioneers were ever given the credit they are due.
Here’s where you come in. You are invited to pick a pioneer, then research enough of their work to write about and properly applaud them. If your story is good enough, we’ll include it on HCLE’s wiki and on iae-pedia and then in the Virtual Museum when launched. The better the story, the more likely it will spread the word (and your good name) through our social media channels. And if it is the best, you’ll be awarded $200. We’ll run a new competition every quarter.
HCLE exists to acknowledge the pioneers, preserve their insights, and improve the continuing debate over how to make sure technology improves the educational experience. Your writing can help us all.
Details:
deadline: March 31, 2014 (11:59pm US West Coast)
word count: ideally around 1,000 words, but there are no limitations
references: Include your sources, partly so we can acknowledge them, partly because researchers may use your work. (unlimited, not included in the 1,000 word essay)
style: Content is more important than literary merit, and the best has both.
rights: CCby - author retains ownership. HCLE will have rights for use on the web site, and in any communications, advertisements, and fund raising literature. (__http://creativecommons.org/licenses/by/3.0/us/__)
edits: HCLE reserves the right to edit for formatting, brevity, and referencing
criteria:
their story (What the pioneer did? How many people did it reach? etc.)
your style (Be creative and clear.)
references (Researchers will want to follow through.)
initial obscurity of pioneer (Uncovering a gem is worth a lot.)
Mission: To preserve and interpret documents, artifacts and stories relating to the history of computing in learning and education; to make them accessible and usable by
educational and computer leaders, historians, practitioners and the public.
- the Writing Competition -We want you to participate
Education transformed between 1960 and 1990. Computers entered classrooms and our lives. What had to be learned, and how it was learned, changed for the educators and the students of all ages. Careers were risked as the early advocates of incorporating technology and education fought convention and ignorance. These pioneers frequently began their endeavors alone, eventually meeting up with others to find new ways and subjects to teach. Unfortunately, few of the pioneers were ever given the credit they are due.
Here’s where you come in.
You are invited to pick a pioneer, then research enough of their work to write about and properly applaud them. If your story is good enough, we’ll include it on HCLE’s wiki and on iae-pedia and then in the Virtual Museum when launched. The better the story, the more likely it will spread the word (and your good name) through our social media channels. And if it is the best, you’ll be awarded $200. We’ll run a new competition every quarter.
HCLE exists to acknowledge the pioneers, preserve their insights, and improve the continuing debate over how to make sure technology improves the educational experience. Your writing can help us all.
Details:
examples:
HCLE: __http://hcle.wikispaces.com/home__
iae-pedia: __http://iae-pedia.org/__
Contact: Tom Trimbath - Project Manager, HCLE Virtual Museum - tom@hcle.org